unbindall
// Movements bind "e" "_forward" // 前進 bind "d" "_back" // 后退 bind "s" "_moveLeft" // 左平移 bind "f" "_moveRight" // 右平移 bind "SPACE" "_moveup" // 跳躍 bind "MOUSE2" "_moveDown" // 蹲伏
// Actions bind "MOUSE1" "_attack" // 攻擊 bind "l" "_zoom" // ZOOM bind "m" "_button2" // 似乎和_zoom一樣 bind "ENTER" "clientMessageMode" // 發(fā)消息 bind "BACKSPACE" "clientMessageMode 1" // 發(fā)隊內(nèi)消息 bind "CAPSLOCK" "clientDropWeapon" // 扔槍 bind "PAUSE" "pause" // 暫停游戲 bind "ESCAPE" "togglemenu" // 呼出主菜單 bind "SHIFT" "_speed" // 切換移動速度
// Weapons bind "MWHEELDOWN" "_impulse0" // Fists bind "MWHEELUP" "_impulse1" // Pistol bind "g" "_impulse2" // Shot Gun SG bind "w" "_impulse3" // Machine Gun MG bind "r" "_impulse4" // Chain Gun CG bind "ALT" "_impulse5" // Grenads bind "v" "_impulse6" // Plasma Gun PG bind "t" "_impulse7" // Rockts RL bind "CTRL" "_impulse8" // BFG bind "a" "_impulse9" // Soul Cube SC :) bind "c" "_impulse10" // Chain Saw CS? bind "z" "_impulse11" // Flash Light FL
// Battle Actions bind "0x00" "_impulse13" // 上子彈 bind "mouse3" "_impulse13" // 上子彈 bind "mouse4" "_impulse13" // 上子彈 bind "]" "_impulse14" // 換后一種槍(不推薦使用) bind "[" "_impulse15" // 換前一種槍(不推薦使用) bind "F5" "_impulse17" // Ready bind "END" "_impulse18" // 視線回中 bind "TAB" "_impulse19" // 單人游戲中顯示PDA;多人游戲中顯示Scoreboard bind "F7" "_impulse20" // 切換隊伍 bind "F8" "_impulse22" // 觀戰(zhàn)
bind "F1" "_impulse28" // 贊成(投票時使用) bind "F2" "_impulse29" // 反對(投票時使用)
bind "F12" "screenshot" // 抓圖
bind "LEFTARROW" _left // 左轉(zhuǎn) bind "RIGHTARROW" _right // 右轉(zhuǎn) bind "DEL" _lookdown // 俯視 bind "PGDN" _lookup // 仰視
// COM - Common seta com_allowConsole "1" // 是否用“~”直接呼出控制臺(1 是 0 否) seta com_showFPS "1" // 顯示即時幀數(shù)(1 是 0 否) seta com_showMemoryUsage "0" // 顯示內(nèi)存使用信息(1 是 0 否) seta com_guid "" // seta com_purgeAll "0" // seta com_machineSpec "1" //
// CON- Console seta con_speed "2000" // 控制臺下拉速度
// G - Game seta g_spectatorChat "1" // 是否允許觀戰(zhàn)者參與聊天 seta g_mapCycle "mapcycle" // 地圖切換腳本(缺省是pak000.pk4中的mapcycle.scriptcfg) seta g_voteFlags "0" // seta g_gameReviewPause "10" // seta g_countDown "10" // seta g_password "" // 服務(wù)器口令 seta g_showBrass "0" // 顯示彈殼 (1 是 0 否) seta g_showProjectilePct "1" // 顯示命中率(1 是 0 否) seta g_showHud "1" // 顯示Heads-Up Display(1 是 0 否) seta g_showPlayerShadow "0" // 與r_shadows同時設(shè)為1時繪制玩家的影子 (1 開 0 關(guān)) seta g_showcamerainfo "0" // seta g_healthTakeLimit "25" // seta g_healthTakeAmt "5" // seta g_healthTakeTime "5" // seta g_useDynamicProtection "1" // seta g_armorProtectionMP "0.6" // 多人游戲盔甲保護效果 seta g_armorProtection "0.3" // 單人游戲盔甲保護效果(越高越好,但好象受攻擊時生命至少要減1) seta g_damageScale "1" // seta g_nightmare "1" // 是否開啟nightmare模式 (1 是 0 否) seta g_decals "0" // 是否顯示彈痕 (1 是 0 否) seta g_doubleVision "1" // seta g_bloodEffects "0" // 血腥度 (1 是 0 否) seta g_projectileLights "0" // 投影光 (1 是 0 否) seta g_muzzleFlash "0" // 開火時的閃光效果 (1 是 0 否) seta g_fov "100" // 顯示視角
// GUI - Graphics User Interface seta gui_filter_gameType "0" // 按游戲類型過濾服務(wù)器 seta gui_filter_players "0" // 按玩家數(shù)目過濾服務(wù)器 seta gui_filter_password "0" // 按是否有口令過濾服務(wù)器 seta gui_configServerRate "0" // seta gui_mediumFontLimit "0.60" // 菜單的字體 seta gui_smallFontLimit "0.30" // 好象就兩檔:0.3, 0.1
// IMAGE seta image_downSizeLimit "256" // seta image_ignoreHighQuality "1" // 是否忽略最高精度級渲染 (1 是 0 否) seta image_downSizeBumpLimit "256" // seta image_downSizeSpecularLimit "64" // seta image_downSizeBump "0" // seta image_downSizeSpecular "0" // seta image_useCache "0" // 預讀緩存 (1 是 0 否) seta image_cacheMegs "128" // 圖象緩存大小 seta image_cacheMinK "200" // 圖象緩存大小 seta image_usePrecompressedTextures "1" // 預壓縮材質(zhì) (1 是 0 否) seta image_useNormalCompression "2" // 中等級壓縮 seta image_useAllFormats "1" // seta image_useCompression "1" // 使用壓縮 seta image_roundDown "1" // seta image_forceDownSize "0" // seta image_downSize "0" // seta image_lodbias "1" // 模型精度 seta image_anisotropy "0" // 各向異性過濾 抗鋸齒(1 是 0 否) seta image_filter "GL_LINEAR_MIPMAP_LINEAR" // 線性過濾
// IN - Input??? seta in_alwaysRun "1" // 持續(xù)奔跑 (1 是 0 否) seta in_freeLook "1" // 鼠標查看 (1 是 0 否) seta in_anglespeedkey "1.5" // seta in_pitchspeed "140" // 鍵盤垂直轉(zhuǎn)向速度 seta in_yawspeed "140" // 鍵盤水平轉(zhuǎn)向速度
// M - Mouse seta sensitivity "8" // 鼠標靈敏度 seta m_pitch "0.025" // 鼠標垂直轉(zhuǎn)向比(設(shè)成負數(shù)就是反轉(zhuǎn)鼠標) seta m_yaw "0.022" // 鼠標水平轉(zhuǎn)向比 seta m_strafeSmooth "4" // seta m_strafeScale "6.25" // seta m_smooth "1" // 鼠標信號平滑插值
//pm
seta pm_bobroll "0" // model 仿真 seta pm_bobup "0" // model 仿真 seta pm_bobpitch "0" // model 仿真 seta pm_runroll "0" // model 仿真 seta pm_runpitch "0" // model 仿真 seta pm_runbob "0" // model 仿真 seta pm_walkbob "0" // model 仿真 seta pm_crouchbob "0" // model 仿真
// 可用的人物皮膚 seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
// NET - NET seta net_socksEnabled "0" // 是否使用SOCK5代理服務(wù)器 seta net_socksServer "" // SOCK5代理服務(wù)器地址 seta net_socksPort "1080" // SOCK5代理服務(wù)器端口 seta net_socksPassword "" // SOCK5代理服務(wù)器認證口令(可選) seta net_socksUsername "" // SOCK5代理服務(wù)器認證用戶(可選) seta net_master1 "" // 常去的游戲服務(wù)器地址(下同) seta net_master2 "" // seta net_master3 "" // seta net_master4 "" // seta net_clientMaxRate "25000" // 最大rate seta net_serverMaxClientRate "25000" //
// R - Render seta r_gamma "1" // GAMMA修正 seta r_brightness "2" // 亮度 seta r_displayRefresh "120" // 強制屏幕刷新率 seta r_fullscreen "1" // 全屏模式 (1 是 0 否) seta r_debugArrowStep "120" // seta r_debugLineWidth "1" // seta r_debugLineDepthTest "0" // seta r_cgFragmentProfile "best" // seta r_cgVertexProfile "best" // seta r_forceLoadImages "0" // seta r_shadows "0" // 顯示自身陰影 (1 是 0 否) seta r_skipBump "1" // 凹凸貼圖 seta r_skipSpecular "1" // 鏡面高光 seta r_skipNewAmbient "1" // 環(huán)境光 seta r_skipoverlays "1" seta r_skipfoylights "1" seta r_skippostprocess "1" seta r_skipblendlights "1" seta r_skipDynamicTextures "1" seta r_skipbackend "0" seta r_skiplightscale "1" seta r_skipspecular "1" seta r_skipfoglights "1" seta r_skipmegatextures "1" seta r_skipdeforms "1" seta r_renderer "best" // 渲染精度 seta r_swapInterval "0" // 切換幀緩沖時的延遲??? seta r_useIndexBuffers "0" // seta r_customHeight "486" // seta r_customWidth "720" // seta r_mode "4" // 分辨率 seta r_multiSamples "0" // 多重采樣 (1 是 0 否)
seta radiant_entityMode "0" //
// S - Sound seta s_numberOfSpeakers "2" // 音箱數(shù)目 seta s_doorDistanceAdd "150" // seta s_globalFraction "0.8" // 似乎影響槍聲的音量 seta s_subFraction "0.75" // seta s_playDefaultSound "1" // seta s_volume_dB "0" // 音量(-40至0) seta s_meterTopTime "2000" // seta s_reverse "0" // 反轉(zhuǎn)左右聲道 (1 是 0 否) seta s_spatializationDecay "2" // seta s_maxSoundsPerShader "0" // ` // SI - Server Information seta si_spectators "1" // 允許觀戰(zhàn) (1 是 0 否) seta si_usePass "0" // 服務(wù)器使用口令(參照g_password) seta si_warmup "0" // 熱身時間 (0 為不熱身) seta si_teamDamage "1" // 友軍誤傷 (1 是 0 否) seta si_timeLimit "10" // 比賽時間上限 seta si_fragLimit "0" // 比賽得分上限 seta si_maxPlayers "8" // 每服務(wù)器最大客戶數(shù) seta si_map "game/mp/d3dm1" // 缺省游戲地圖 seta si_gameType "deathmatch" // 缺省游戲類型 seta si_name "lucifer is here" // 服務(wù)器名稱
// 窗口模式下在屏幕上的位置(單位:象素) seta win_xpos "0" // 與屏幕左邊的距離 seta win_ypos "0" // 與屏幕上邊的距離
seta sys_lang "english" // 系統(tǒng)語言——英語
// UI - User Interface seta ui_name "lucifer" // player id seta ui_showGun "0" // 是否顯示槍 (1 是 0 否) seta ui_autoReload "1" // 自動裝彈 (1 是 0 否) seta ui_autoSwitch "0" // 自動換槍 (1 是 0 否) seta ui_team "Red" // 多人游戲時的缺省隊伍 seta ui_skin "skins/characters/player/marine_mp_blue" // 玩家人物模型
lucifer’ cfg 20040810 v0.01
echo "ok!"
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